Play to Learn
Gamification is the application of game playing elements to eLearning courseware.
Building elements such as rules of play, reward badges or leaderboards in to your eLearning is a proven way of motivating learners and improving learning outcomes.
Get in touch if you’d like to learn more about why more and more organisations are turning to gamification to get results.
This quiz draws questions at random from one of three categories to deliver a unique experience to each and every player.
This bespoke quiz interaction draws questions at random to add variety to the learning experience.
Ninja Maths School
This demo uses personalisation and rewards to engage and motivate young learners.
This simple but effective game can stand alone or work as part of a broader eLearning solution.
Give your learners the freedom to learn #anywhere with our highly engaging eLearning solutions
Multi-device learning is a cost-effective way to create content that is accessible on smart phones, tablets and PCs
Whether you’re adapting existing material, starting from scratch or localising your content, 4pt can help make your life that little bit easier
If you already have eLearning development capabilities but need extra resources to help get the job done then we can help